Attention

Version 3 is now the current version of MathJax. This document is for version 1.

MathJax MathML Support

The support for MathML in MathJax consists of three parts: the mml2jax preprocessor, the MathML input processor, and the NativeMML output processor. The first of these looks for <math> tags within your document and marks them for later processing by MathJax. The second converts the MathML to the internal format used by MathJax, and the third turns the internal format into MathML within the page so that it can be displayed by the browser’s native MathML support.

Because of MathJax’s modular design, you do not need to use all three of these components. For example, you could use the tex2jax preprocessor and the TeX input processor, but the NativeMML output processor, so that your mathematics is entered in TeX format, but displayed as MathML. Or you could use the mml2jax preprocessor and MathML input processor with the HTML-CSS output processor to make MathML available in browsers that don’t have native MathML support. It is also possible to have MathJax select the output processor for you so that MathML is used in those browsers that support it, while HTML-CSS is used for those that don’t. See the common configurations section for details and examples.

Of course it is also possible to use all three components together. It may seem strange to go through an internal format just to return to MathML in the end, but this is actually what makes it possible to view MathML within an HTML page (rather than an XHTML page), without the complications of handling special MIME-types for the document, or any of the other setup issues that make using native MathML difficult. MathJax handles the setup and properly marks the mathematics so that the browser will render it as MathML. In addition, MathJax provides its contextual menu for the MathML, which lets the user zoom the mathematics for easier reading, get and copy the source markup, and so on, so there is added value to using MathJax even with a pure MathML workflow.

MathML in HTML pages

For MathML that is handled via the preprocessor, you should not use the named MathML entities, but rather use the numeric entities like &#x221A; or unicode characters embedded in the page itself. The reason is that entities are replaced by the browser before MathJax runs, and some browsers report errors for unknown entities. For browsers that are not MathML-aware, that will cause errors to be displayed for the MathML entities. While that might not occur in the browser you are using to compose your pages, it can happen with other browsers, so you should avoid the named entities whenever possible. If you must use named entities, you may need to declare them in the DOCTYPE declaration by hand.

When you use MathML in an HTML document rather than an XHTML one (MathJax will work woth both), you should not use the “self-closing” form for tags with no content, but should use separate open and close tags. That is, use

<mspace width="thinmathspace"></mspace>

rather than <mspace width="thinmathspace />. This is because HTML does not have self-closing tags, and some browsers will get the nesting of tags wrong if you attempt to use them. For example, with <mspace width="1em" />, since there is no closing tag, the rest of the mathematics will become the content of the <mspace> tag; but since <mspace> should have no content, the rest of the mathematics will not be displayed. This is a common error that should be avoided.

Supported MathML commands

MathJax supports the MathML3.0 presentation mathematics tags, with some limitations. The MathML support is still under active development, so some tags are not yet implemented, and some features are not fully developed, but are coming.

The deficiencies include:

  • No support for the elementary math tags: mstack, mlongdiv, msgroup, msrow, mscarries, and mscarry.
  • Limited support for line breaking (they are only allowed in direct children of mrow or implied mrow elements).
  • No support for alignment groups in table.
  • No support for right-to-left rendering.

See the results of the MathML3.0 test suite for details.